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For one, minibosses now appear who take many more bullets to drop. It is worth noting, though, that LE2 isn’t realistic by any means, and even less so than LE1. You’ll be your own judge as to whether you want to play one with a Western theme. If you’re familiar with these kinds of games, then there’s not much else I need to say. Bosses are tests of patience and endurance, not skill. Unarmed men wearing identical clothes to the bad guys pop up from time to time, as well as women who appear to be innocent but suddenly draw a gun on you, or the occasional hostage you must save with precise aim.
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And like the first one, Konami likes to trick you. If you shoot them, you lose a life and suffer a point deduction at the end of the level. The other trademark are the innocents who recklessly stick their heads and hands up in the middle of the gunfight.
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Shotguns, rifles, and even cannons and Gatling guns are all available, some with limited ammo, some you get to keep and reload until you take a hit. One of the series’ trademarks are the variety of semi-hidden weapons you can shoot to pick up and replace your wimpy revolver. Lose all your lives and you have to use up your credits to continue.
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If you don’t shoot them in a limited amount of time, they’ll fire and you’ll lose a life. You automatically move from screen to screen while bandits pop up from behind counters, windows, doorways and other makeshift cover. Bank robberies, train heists, runaway stagecoaches, saloon brawls, and duels in the center of town all make appearances. You shoot your way through six scenes based on classic Wild West scenarios. If the idea of playing as The Man With No Name appeals to you, well, this port still isn’t the best choice. But despite my general “meh” feeling toward Westerns, I do agree that such a game should have been made. It’s also a fair warning for anyone seeing the Lethal Enforcers name and expecting new scenarios in a bustling new city (though the packaging makes the series’ new direction quite clear). I’m personally not all that hip to chaps, spurs and six-shooters, so I’m not terribly excited about a cowboy lightgun game. “You ain’ta gonna git meee, sheriff!” *pew!* *pew!* The bloodless gunplay of 60’s Westerns makes this possible without seeming to compromise or censor themselves. I suspect Konami lost a few sacks of money on the home ports of the original, based on all the violence hoopla (my evidence is the cancelled SNES version of LE2, where censorship hit the original the most) and consciously intended to “tone it down” for the next game. This is the same formula as the original Lethal Enforcers, with a coat of Western paint that apparently makes the violence more palatable – this one skates by with an MA-13 rating, despite still containing digitized people getting shot with a lightgun. TECHNICAL/MACHINE PICT.If you’re going to do a sequel to a famous arcade gunslinger, setting it in the American Old West makes a fair amount of sense. Once a life is lost, any additional weapons are lost and the player is once again armed with only a 6-gun. The gatling guns and cannon can only be used once but the double rigs, rifles, 50 caliber sharps and shotguns can be reloaded the same way as your regular 6-gun. On each stage, there are special items that can be shot to reveal better weaponry, such as double rigs, rifles, 50 caliber sharps, shotguns, gatling guns and cannon. The player's gun can hold up to 6 bullets at a time. Complete a stage without killing any innocents, and the player is promoted to Deputy Marshal, further success can eventually lead to the player being promoted to the level of U.S. The player begins the game holding the rank of Sheriff, but if too many innocents or fellow lawmen are killed, the player can be demoted to Deputy or even Posse member. The game consists of 5 stages : Bank Robbery, Stage Hold-Up, Saloon Showdown, Train Robbery, and Hide-Out. Western style shooting game featuring digitized characters. Lethal Enforcers II - Gun Fighters © 1994 Konami.